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FTQ repayment

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Latest Posts

seshank
Traffic Value: $1,064.96663 India
0 like this post 0 people
07/10/2018 02:53
will the investment be repaid after the zero growth estimation time or it can still take longer after the zer growth repayment time period ?
druth8x
Traffic Value: $22,417.44153 United States
1 like this post 0 people
07/10/2018 04:10
Anytime listed with FTQ is invalid.

FTQ payments require profits (more revenue than expenses).

Don't worry, while it will almost assuredly still be awhile longer, the FTQ is a top priority when it comes to profit and they do see it as a visual stuck in the mud issue.
ThanhTuanPro
Traffic Value: $667.01 Viet Nam
0 like this post 0 people
30/10/2018 07:39
I feel that the time it keeps increasing is not decreasing
bpc1234
Traffic Value: $62,710.15909 United States
0 like this post 0 people
30/10/2018 15:29
It will probably be awhile unless Warclicks somehow becomes a wild success.

These guys are all in on Warclicks & its a product that is labor (programmer) intensive ($) w constant upgrades, glitches, etc. 

Its very nice looking game & addictive for a % but that its so labor intensive is a congenital flaw.

I've thought it was a flawed strategy from the start but its what we are stuck with.
MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
8 like this post 0 people
30/10/2018 16:49
Once it runs, it runs.
Then we will be able to stick to event-related work and occasional updates, while working on a new game.
That's how you gain profits over time, especially due to the fact that we now have established relationships and experience with these platforms, where we can launch any other games as well.
bpc1234
Traffic Value: $62,710.15909 United States
7 like this post 0 people
31/10/2018 01:00
How much $ into Warclicks so far vs how much has it made?
How much more $ into before it reaches "once it runs. it runs"

We need to know that before addressing whether its close to $ well spent. (taking into consideration- 
"we now have established relationships and experience with these platforms" )
MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
6 like this post 0 people
31/10/2018 09:31
We expect to be able to either build a mobile version or move on in Q1 2019.

In Q1 2019, we are going hard on Paidverts again as well.
SEO, improved guides/explanations, more offerwalls, better methods of presenting our products etc.
(Most of these things are being worked on already by Orlando and Paul, but more people will join the cause in Q1)


I hope we will be able to present a very decent Q4 for Warclicks, which I would present to you in the final days of the year.
So far we have improved our results by a lot and our sales are very profitable.
bpc1234
Traffic Value: $62,710.15909 United States
4 like this post 0 people
31/10/2018 15:01
Numbers not words please. How much has it made vs the cost.
MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
6 like this post 0 people
31/10/2018 19:54
As said before: I'll present the exact figures at the end of the year.
druth8x
Traffic Value: $22,417.44153 United States
1 like this post 0 people
31/10/2018 20:38
BPC,

Since he is not even saying it I won't again here, but we were given an update a couple months ago that you won't like based on pure in vs out. Also, when we were new to Kong (and we still are somewhat, there was at least 1 player who really skewed the expected revenue).

Also, take into knowledge that they aren't going to spend much time on WC in 2019 as they are going to create another game. Still get some updates but it's the bigger ones that cause all the bugs etc that require a lot of labor to first create and then track down.

Also, realize that a huge % of buisnessesfail in the first few months/years, those that are still around are often in the red for a few years (even big companies today, like Amazon). It takes time and money to make money so unless you get the rare lightning in a bottle, both of those requirements must be met b4 you can even think about more or less going on autopilot. Heck, many buisnesses never take their foot off the peddle and thus never have much of a margin in case the economy for their buisness turns downwards. I know they have more ideas for the game, big ones in fact, but they feel like they can get close to autopilot in only a couple months speaks volumes for how much revenue they feel they can get with the product after the go on autpilot and how much it can just grow w/o major updates. Also, probably indicates that big updates aren't increasing revenue as much as a new game would.

Numbers won't really tell us much. They are only one small part of a much larger picture.
bpc1234
Traffic Value: $62,710.15909 United States
3 like this post 3 people
01/11/2018 01:56
So still $100k in the negative. (maybe much more)
Why cant we address it in a professional manner until in Jan?
Its just putting off the inevitable. 

I wont even address the overt idiocy of comparing this with Amazon & the other lame/crackpot excuses in that post above. 
MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
12 like this post 0 people
01/11/2018 08:56
Obviously you put in more at first than you make, but as stated several times before, we more than tripled our income during the past months and are gaining 1000s of users per day.
These users ARE converting into paying customers, especially during our latest sales (Which is why I stated that our sales have been profitable)

Why do I "put it off until January"?
As described before: We are chasing a target we have and plan to make or even break it.
That target should be met at the end of the year, which is when we plan to publish our results.

Being a skeptic is okay, but when you notice the game is attracting millions of plays and gets accepted on the most wellknown gaming platforms, you have to perhaps start wondering if we are on to something with the game.
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