Welcome Guest - Login / Register Forum - Portfolio Updates - New Project - Sumo Roll
New Project - Sumo Roll
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Questions - slosumo
vicura
Traffic Value: $4,969.3683 Spain
28/02/2017
09:12
Slosumo, We all know you only need one tester. Its name is pir0
MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
28/02/2017
10:32
I've tested it as well, this is the next cash cow. More and more I believe my ambitious goals for 2017 to be fully realistic
vecors
Traffic Value: $2,173.146 Portugal
28/02/2017
11:39
UPDATE- adapt generated code to new Newtonsoft.Json library, - changed Linq calls to iteration to support IL2CPP, - new json library adjustments, - added support for 3:2 and 4:3 ratio Testing phase has began. First opinions are AWESOME!!! (personal note: I have the feeling this is gonna be our best performing product )
Axiantor
Traffic Value: $14,813.95087 Portugal
28/02/2017
12:26
Everything is poping out! Looking very good.
vecors
Traffic Value: $2,173.146 Portugal
01/03/2017
04:13
OMG!!!!!Sumo Roll is so COOL!!! Had to share this with you!!
missi
Traffic Value: $12,691.63746 Australia
01/03/2017
05:43
Games often don't interest me greatly, but I'm really enjoying this one!!!
dguy
Traffic Value: $15,993.01608 Canada
01/03/2017
05:48
will we be able to refer with this?
vicura
Traffic Value: $4,969.3683 Spain
01/03/2017
07:05
How does a faucet profit from? Only adverstiment?
jpla1991
Traffic Value: $773.5176 Portugal
01/03/2017
08:54
Will it have upgrades and power-ups or just a boring one click jump like flappy bird?
casio8978 - Forum moderator
Traffic Value: $14,531.83197 Slovenia
01/03/2017
10:23
It's way better than flappy bird.. I never really liked that game.. Also to hard for me :p Max score was 5 i think. But tgis one i really enjoyed playing. I played only 5minutes so far, since im at work, but it's cool. Some additional stuff, different from flappy bird.. Need to play more to see all possibilities in game.
vecors
Traffic Value: $2,173.146 Portugal
01/03/2017
15:36
UPDATE- fixed dystance calculating, - added next level information, - reworked sumo animations, - added missing help guide, - added new buttons - added synchronization between User and Employee models - added validation for Tiles inputs - added validation for points in game - added validation for tiles passed in game - fixed settings listing details view
vecors
Traffic Value: $2,173.146 Portugal
01/03/2017
15:41
Oh, and for the ones interested on a preview of what the gameplay actually looks like, here`s a walkthrough of the beginning of the game!
dguy
Traffic Value: $15,993.01608 Canada
01/03/2017
16:45
Looks like a fun way to make money
carvalho17
Traffic Value: $28.3459 Brazil
01/03/2017
16:49
Nice game Is that coin on the left side the amount of satoshis or just an In Game thing?
felibaudino
Traffic Value: $770.95545 Argentina
01/03/2017
17:04
@ carvalho17 Don't want to spoil too much the game, so I will just answer your question, it is an in game thing. What you can do with them I'll leave it to your imagination
carvalho17
Traffic Value: $28.3459 Brazil
01/03/2017
17:06
I could say customize my character, towers, animations when falling, but yes, that would be just my imagination
siddartha149
Traffic Value: $683.06885 India
01/03/2017
17:12
And maybe a lady sumo as well!
vecors
Traffic Value: $2,173.146 Portugal
06/03/2017
12:25
UPDATE- added enemies settings structure - added game speed structure - added handling of QR codes - added timeout on unity ads - added handling game speed, and enemies properties from backend - grouped settings form - added settings for enemies - added settings for game speed - updated default settings - added username in heading when browsing player details - increased tolerance to avoid errors on low speed settings - fixed validate tiles function
vecors
Traffic Value: $2,173.146 Portugal
10/03/2017
03:06
UPDATE- pillars collision layers changed, - fixed empty bitcoin address after scan, - visual adjustments (fitting texts into fields), - pass tap through next level text, - added highscores user marquee - changed way of loading scenes to improve performance, - working on iOS troubleshooting on scene loading, - working on game validation - added tests covering GameApi part |