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28th October - News

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MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
24 like this post 1 people
28/10/2017 14:13
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Marc de Koning, CEO - Facebook
Paidverts - Facebook
Paidverts - Facebook
My Traffic Value - Facebook
Barter My Funds - Facebook
CoinFlip Evolved - Facebook
Warclicks - Facebook
PlayBitcoinGames - Facebook
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Yesterday we have repaid everyone who backed the development of MyMatrix and Sumo Roll.
We repaid it with a 20% ROI to make it worth your effort.
Simply sell at $0.0012 for a 20% profit (-3% transaction fees) there will be plenty of people to pick up your sales.
Ever since it hit $0.0012 we have received a lot more deposits of people buying up the positions.

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PlayPerfectMoneyGames grossed over $10.000,- this month with a few days left to go.
This means we have yet again had a month in which we were able to achieve our target.
To realise and surpass this target in the future we will implement an optional box to leave your email address to get regular updates, promotions and discounts, in return we will likely offer 20 free spins right away for doing so.

The fact is that the perfect money casino industry isn´t even an industry, which makes it hard to advertise.
PlayPerfectMoneyGames basically IS the industry.
So in order to achieve growth we are going to focus on keeping the current users content, make them return more often and inform them about the benefits of spreading PPMG through word of mouth.

We will occasionally send codes to reduce cashout fees and to get free spins..
We will occasionally run polls to see what they would like to see improved/added onto the website.
We will promote wagering contests..

All of this should come at a very minimal cost from our end but offers unlimited growth potential in return.

PlayBitcoinGames also grossed over $2000 this month.
As we are focused on the Paidverts rework to launch, the change to bitcoin balances is still pending.
Once we have made the switch to Bitcoin balances we aim to sufficiently promote it.
Having recently fixed a number of exploits in our games and having added the option to run wagering competitions we are ready to hit the market.

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Paidverts is having a Halloween sale.
We are having a number of scary discounts which are too good to pass up on.

We are offering 20% additional BAP on your bulk ad purchases and offering a whopping 50% discount on our other advertising options.

With our rework coming up (expected mid to late November) this sale presents a great opportunity for both users and advertisers!
Users are able to stock up on more BAP at a discount and advertisers should expect our traffic to grow.

The sale is on the 31st of October and lasts from 0:00 until 23:59.

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Warclicks Halloween Sale!
Warclicks will be having a 50% discount on all of its products on both 30 and 31 October. (Starter pack not included)
Due to the rarity of Warclicks sales of such a size this is one of those promotions we expect to attract a lot of excited customers.




Warclicks Update:

Hey all,
Can't believe it's been over one year since we started seriously developing WarClicks! Since then we've done ton of updates that changed and expanded the game massively, learned so much about the genre and all the possibilities it offers, and watching it expand via so many cool features added in the game.
 
  In fact your contribution and feedback has been a huge help in not just helping us keep the game alive, but also discussions are one of the major driving forces that kept us rethinking things, what we were doing wrong and what we can and should improve. Instead of writing huge incremental walls of text, we'll try to keep it to some of our most useful lessons that can stay in points (most are aimed at fellow developers, some are just more general):

  1.) If you're making a multiplayer/competitive game - make sure you know how to prevent exploits. It takes time (more than you'll think at first) and can be costly. Painful lesson, especially for a first game.
  2.) Squash as many bugs as you can. Not all users have bug spray and are scared off. Easy to lose players, hard to gain.
  3.) Don't hardcode - anything if you can prevent it. Use constants. If you don't have a final game state, make sure to dynamically calculate things/progress. It's easier than it sounds, often even much faster to code in the first place.
  4.) If it's not just a test/hobby project, graphics and UI DO matter. Yes, mechanics and progression are the key here, but even some time put into making things look decent and presentable/not overwhelming for new users, is extremely important. Some simple tutorial is often a must.
  5.) Clicking as a "mechanic" is in most cases a bad idea. As are energy systems. Incrementals can really integrate so many mechanics, so have a think if there's something better you can use... Unless you have a good reason to keep it in and feel it fits the game theme/style/gameplay. But limit it.
  6.) Listen to your players', but don't let them command and lead what you do if you believe in what you're doing and have (good) reasons for it.
  7.) Balance. Progression. Very important to test, plan, and have easy ways to adjust it.
  8.) Canvas. CSS transforms. Self-correcting intervals/requestAnimationFrame. "cache" things in variables that are constantly recalculated. A few hours of reading/learning about best (and simple) practices for optimization will save you ton of hours & future hassle.
  9.) Be careful with IAPs - easy to break the game, even with good intentions. Really, really consider how and what you should monetize.
  10.) If you plan to make money from your game, marketing and monetization plans are important. Don't rely on luck. Especially if it's a standalone web game. Probably better to start off with publishers if you have no idea/team to help.
 
  So yeah. After all this time we are still working on the game and are in the midst of finishing the biggest update to date that takes from the above, and shapes the game to be much more fun and engaging to play - finally all the things/mistakes will connect and hopefully give you a better idea why we keep on going and stick to some things that to date felt "wrong". Here are some of the main changes/additions (Can't share too much details yet though, confidential stuff still (until it leaks!) :=( ) :
- A complete rework of current graphics and UI
- Finally an actual in-depth Connection between idle and active worlds will be added -> units trained in BootCamp become your actual army in WarZone. Not currency, but units. It's a war game - we've always wanted to add strategic elements of using/losing units vs. progression
- "Second prestige" in BootCamp - Not completely straightforward as it affects/connects with several other points in here...
- Simulation of PvP battles - huh? Wait and see!
- Various new types of upgrades added to WarZone. What will you upgrade - support, clicking or PvP?
MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
13 like this post 0 people
28/10/2017 14:16
- Boss Fights in WarZone with a special twist! <-- "How are you going to 'farm' if we're keeping limited fuel/clicking?" - Tons of things connect to make this interesting and viable!
- We're keeping clicking in WarZone and fuel. Why? One of the reasons is since it's "multiplayer" there have to be some limits. More importantly, we and our core players really feel some of it belongs in here! Boom, chaos and destruction must stay! Especially with this update we'll improve things with it significantly. Along with the "main scoring system" will be much more interesting now.
 
  We don't have a final ETA just yet, but it should be released within max 1.5 months. We're really excited about this one, as it will finally show many of the things we had in mind, and just overall make the game that more fun! Thanks to everyone who's supported us so far, you helped us a ton in many ways!


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Even though we are now in the middle of the toughest months to generate income in, we are aiming to realize growth during the following months.

With the Paidverts and Warclicks reworks being finished in about a month we have a lot to look forward to and a lot of material to realize growth with.
Starting in early November we will also start sending 10 emails per month to our memberbase, varying between informational and promotional updates.
We have stripped down our emailing list to those that opened any of our emails during the past few months to increase:

-Open/click rate
-The relationship/reputation with our email provider


And to decrease:

-Costs
-Amount of emails being forwarded to spam
-Spam reports


One of the reasons to read them is that the emails will contain unique discounts and free spins which you can only obtain through that portal.

With small tweaks in Paidverts and PPMG later on we plan to tackle and improve on a number of long lasting issues/untapped potential.

For Warclicks we are after $5000 in December, for Paidverts we are after sustainability as soon as possible paired with a growth in our active memberbase.


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Even though the links are in the copy/paste part of every post, (which many of you don´t pay attention to) I would like to present the links to our social media channels.
Our social media channels give you timely updates and announcements and helpful tips and tricks to get the best results with our projects.

Recently we´ve made Facebook pages for PlayPerfectMoneyGames and PlayBitcoinGames which I will put on top.

PPMG
PBG

Marc de Koning, CEO - Facebook
Paidverts - Facebook
Paidverts - Facebook
My Traffic Value - Facebook
Barter My Funds - Facebook
CoinFlip Evolved - Facebook
Warclicks - Facebook
dguy
Traffic Value: $15,993.01608 Canada
7 like this post 0 people
28/10/2017 15:19
Your plan for emails should produce great results. Sometimes people get distracted and drift away. An occasional nudge keeps them coming back

Be sure and put your bonus announcement into the subject line somehow so people are moved to open it
passivetools
Traffic Value: $30,993.31104 United States
1 like this post 0 people
28/10/2017 16:29
I agree, people get distracted and drift away.

But it is always fun to come back and see things moving along.

~ Thanks for the RP from the Mymatrix thing.
luisaguirred
Traffic Value: $342.6644 Mexico
1 like this post 0 people
28/10/2017 17:21
any news about the trading? it was stated to be paid on october 31 then more few weeks, do you have the exact day to be paid?
bigbadmoose
Traffic Value: $520.60691 United States
2 like this post 0 people
28/10/2017 17:49
Great news Marc. Let hope we can keep things going in a positive way. luisaguirred i would be happy for it to be extended again as Marc already said in another post it did not go well this time cause of the bullish bitcoin.
Freaker1984
Traffic Value: $2,427.3754 Belgium
0 like this post 0 people
28/10/2017 18:39
Upgrade 2

I have not received a refund

My username on mymatrix is Default though




Greetz
MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
7 like this post 1 people
28/10/2017 18:43
We´ve never promised any refunds for additional upgrades other than the initial one.
This is also not the place to get a refund of any nature, which would be handled by the support.

--

Freaker1984
Traffic Value: $2,427.3754 Belgium
1 like this post 0 people
28/10/2017 18:45
so you mean only from upgrade 1 ? sorry but i didnt get that part





DONATIONS RECEIVED (2)
0.05400000


DONATIONS SENT(3)0.07700000

edit: you meant the development fund.

Ok then smile
Jack1953
Traffic Value: $93.136 Brazil
1 like this post 0 people
29/10/2017 01:42
Quoting:
Starting in early November we will also start sending 10 emails per month to our memberbase
Don´t waste time and resources with me. I am ware of what´s going on. From time to time I keep an eye here
vicura
Traffic Value: $4,969.3683 Spain
3 like this post 0 people
29/10/2017 06:57
I think 10 emails per month is a huge amount, I normally delete without reading the emails from PV and MTV and if I start getting 10 x month I will put them as junk mail... And I come to this forum 3 times per say so don't know if its a good idea
MarcdeKoning - Administrator
Traffic Value: $468,983.12758 Netherlands
7 like this post 0 people
29/10/2017 11:34
Then you would simply miss out on a number of discounts and free benefits.
It´s a numbers game. Some might find it annoying, but overall it will be effective.
There are people that think posting on social media once a day is too much/often, then you have others who make 4 posts a day and actually gain a lot of traffic and generate a steady flow of returning customers because of it.

It´s all an experiment, only time will tell.
Lately our opening rate has increased a lot after we filtered the list.
druth8x
Traffic Value: $22,417.44153 United States
4 like this post 0 people
29/10/2017 12:16
I don't know if your ad provider has the option, but if the company that sends emails often (namely thinking of political originations here), when I try to unsubscribe, they often give me the option as well of less emails (or some variation thereof).

Meaning, you as a company do your best to have a priority to your emails, and then, those who want fewer will not get the less priority emails.

I'm sure someone out there offers even more options, like tags thus promo codes, news, sales, are sepetare tags.

Then again, this is a numbers game and I know how hard it is for you to find a reasonable rate email provider, much less one with options.
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