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War clicks - Bug reports

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druth8x
Traffic Value: $22,417.44153 United States
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28/01/2018 23:16
Can anyone see the MORE Rankings of the %'s gains for the week?

lvl gains are 2 weeks so I'm wondering about % gain.

Specifically, if my % gain last week is enough to keep me Top 1000 this week as well.
I'd rather not deploy if not needed.
druth8x
Traffic Value: $22,417.44153 United States
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02/02/2018 00:59
PLZ do not have AC work on BOSS BASE, or at the very least not do hits while I'm viewing ads or my cursor is on another tab (BOSS BASE ONLY).

I click much faster than AC and thus, AC is not able to even dream of beating BOSS BASE.
For Instance, even when I noticed that I had made it to BOSS BASE, there was 6sec left and I clicked as fast as I could and it still wsn't ~50% and asked for ~2.5%+ DPC loss (HECK NO), thus I'm taking a ~175% fuel redo hit instead. (I still had 11sec and that was w/o the support DPC, but with 6x).

Besides saving on our mice (still have to pound hard for TC and CI), AC should be let it run and not think about it...even take a break from the computer. I hope this gets corrected, even though it isn't a revenue source.
druth8x
Traffic Value: $22,417.44153 United States
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02/02/2018 01:33
And wait I had to redo that plus 97% fuel?

BTW, not the bonus time I did after I was done with the day's fuel (or so I thought).

Also, like everyday, encountered a couple of times where all the fuel went down right away after AC was started...but score went up, I think, so I didn't really care. What I care more about is the ability to start autoclicker isn't always clickable and cooldown doesn't turn over to start etc...even going back and forth btwn zones can need a few times, even trying a new tab is not sure.


lolz, had 0.21 fuel "20min ago"
when I was done with the 97% fuel, I had 0.008 fuel left
now I switched zones back and forth right after and I have 0.21 again.

I also keep getting dasd in WZ and 0's in BC, forcing me to retry to enter that zone.

Also, the clicker and pointer, in CI, are not synced up like the bug report fixed says.
Rightchoice
Traffic Value: $6,650.95153 Finland
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02/02/2018 06:43
Warclick ads are not working today Ad Request received timeout. 301

And Google Ads receives 400. 
Rightchoice
Traffic Value: $6,650.95153 Finland
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02/02/2018 08:15
Seems it was a temporary bug.. fixed now. smile

Though google ads does still says it is receives error 400
Rightchoice
Traffic Value: $6,650.95153 Finland
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03/02/2018 09:14
Or not it seems it is back today: 
Failed to load resource: the server responded with a status of 400 () 

No Campaigns           

AdsLoader error: AdError 1010: The ad response was not understood and cannot be parsed.         

applixir.iframe.html:1 Failed to load https://www.applixir.com/callback.php?dev_id=2868&game_id=3920&custom1=undefined&custom2=undefined&watched=1: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'https://cdn.applixir.com' is therefore not allowed access. The response had HTTP status code 500. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled.

So what happens.. there were no ads available but since Google ads failed before.. the ad screen remains blank. It seems that I do get rewarded waiting it out but it does affect revenues for the game.
stark100
Traffic Value: $729.96203 Hungary
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03/02/2018 10:33
I lost so much progress. I completed a bossfight worth of 7B. Than completed 3 time challenge. Two times i hit the save button manually meanwhile. i had 21B battlestars now i have 14B. Lost score too.
Please do something with the saving process it's so annoying.
Rightchoice
Traffic Value: $6,650.95153 Finland
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13/02/2018 07:33
Yup progress saving is a really big issue.. for a new player it might be deal breaker. clicking takes a long time with 0.05 fuel consumed per click so if that progress is not saved they may give up sad

I was taken back today to same boss 5 times..  I tried to manually save multiple times.
slosumo - Administrator
Traffic Value: $28,438.4426 Slovenia
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14/02/2018 14:04
Just now we've deployed something, that queues ajax requests and retries them on any fails. What this is is the overdue update we had ready and just finished testing, that will ensure that any failed ajax requests (i.e. saving, finding opponents... but mainly saving or any other ajax that affects game state) are retried until successful.

Why this is important, is because I assume it was the last important piece of the puzzle of "progress not being" saved, as regardless of functions that verify and save any actions/progress, would not be saved in case the requests simply didn't get to the server, and were lost. These could be random issues like random server issues, connection issues, that basically happen randomly in less than 1% of requests - and are not preventable from our side.

Long story short, I hope this will help nullify any progress save issues - assuming this was the remaining problem, it should sort it out. As other than this we couldn't find any other issues in logic of saving itself.

Fingers crossed this was it, and in cases you still get a problem with saving please do the following:

1) Open up console (F12)
2) check (From bottom up) if there are any mentions of "Complete status - 400" or
"Complete status - 404" or
"Complete status - 500"
.. basically any other number than "200" there would indicate an issue, and verify that the progress save was a cause of a failed request. (there is a limit to amount of retries done in case it fails, so it still can happen even if this was the issue, but it would be extremely irregular to not go through in i.e. 3 tries).

In other words, if you have an issue with progress saving, and only find "200" statuses in the console it would indicate that this was NOT a major issue, and mean we'd have to look for the issues somewhere else.


Sorry for the bit technical talk, but it would be just extremely helpful (in case it happens again) to know if the issue persists and if it was NOT solved by this) smile
But based on many tests we've done, these sort of issues were the only case where we identified a lack of progress saving.
stark100
Traffic Value: $729.96203 Hungary
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16/02/2018 09:09
I had the progress saving issue at the PvP battle.

adding ajax request WZ https://warclicks.com/warZone/call/state/update?38
warZone.js:5703:13
adding QUEUEABLE ajax request WZ https://warclicks.com/warZone/call/state/update?38
warZone.js:5756:17
ajax requests queed - run ajaxMangaer
warClicks.js:4406:17
WZ Ajax request sucessfull : https://warclicks.com/warZone/call/state/update
warZone.js:5765:29
Complete status - 200
warClicks.js:4412:21
Stop running ajaxManager / no more queued requests
warClicks.js:4448:17
adding ajax request WZ https://warclicks.com/warZone/call/state/update?39
warZone.js:5703:13
adding QUEUEABLE ajax request WZ https://warclicks.com/warZone/call/state/update?39
warZone.js:5756:17
ajax requests queed - run ajaxMangaer
warClicks.js:4406:17
adding ajax request WZ https://warclicks.com/warZone/call/init/game?40
warZone.js:5703:13
adding QUEUEABLE ajax request WZ https://warclicks.com/warZone/call/init/game?40
warZone.js:5756:17
error: This is NOT a PvP battle
warZone.js:5797:29
Complete status - 200
warClicks.js:4412:21
ajax requests queed - run ajaxMangaer
warClicks.js:4406:17
error: Something went wrong WZ 1.111
warZone.js:5797:29
Complete status - 200
warClicks.js:4412:21
Stop running ajaxManager / no more queued requests
slosumo - Administrator
Traffic Value: $28,438.4426 Slovenia
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16/02/2018 10:41
Thanks. Can you give me a rough idea of how much your progress was reset? A few units, several battles..?


Were you also perhaps buying upgrades, doing TC, using autoclicker within 30 seconds before that happened?
stark100
Traffic Value: $729.96203 Hungary
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16/02/2018 12:18
I think i was dropped back a battle, i don't remember. I use autoclicker program to save my mouse and my hand. Maybe there is something to do with it?
slosumo - Administrator
Traffic Value: $28,438.4426 Slovenia
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16/02/2018 12:34
Yep that could definitely be the reason.

What your autoclicker "clicks per second" setting?
druth8x
Traffic Value: $22,417.44153 United States
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17/02/2018 13:38
100K players
5K in 16hours
druth8x
Traffic Value: $22,417.44153 United States
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18/02/2018 00:24
Also, over 1500 members deployed at least once (and all but a few were under 100%), meaning even if I were to deploy, no rewards.

That reward was meant for newbies, so all is good.
druth8x
Traffic Value: $22,417.44153 United States
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18/02/2018 01:16
I finally got 1 LVL for the week and I'm 10155+.

1 lvl is easy, but still, b4 10K+ is a lot.

To get rewards, even 19 might not be enough for a newbie this week/round.
slosumo - Administrator
Traffic Value: $28,438.4426 Slovenia
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18/02/2018 09:16
There's over 10k+players joined since we released on AG, and it seems it will keep pouring in. Don't expect coming at the top of any weekly rewards as an "old player" smile But indeed this is the intended behavior and we finally have the volume to make it "work properly" and not just old players continuously collecting these rewards
stark100
Traffic Value: $729.96203 Hungary
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18/02/2018 09:46
I set the autoclicker to 20, i did not care about it before. It was at 50. Now it seems ok.
Another bug it happens to me all the time, that the daily mission button not working, only after a refresh. Sometimes it won't open, sometimes i can't close it and covers the autoclicker button and prevents it from beiing pressed.
slosumo - Administrator
Traffic Value: $28,438.4426 Slovenia
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18/02/2018 09:58
Even 20 is too high - 10 is the limit that's allowed. Maybe it works cause there are animations in between, but other than that 10 is what will be all good - if anything over that you'll lose progress
stark100
Traffic Value: $729.96203 Hungary
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18/02/2018 10:05
Ok, i remembered you mentioned 20 a while ago. I will set it to 10.
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